MouseJoint:setFrequency
  • References/Game Development/LÖVE/love.physics/Joint/MouseJoint

MouseJoint:setFrequency Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a new frequency.

2025-01-10 15:47:30
World:setContactFilter
  • References/Game Development/LÖVE/love.physics/World

World:setContactFilter Available since LÖVE 0.8.0 This method is not supported in earlier versions. Sets a function for collision filtering

2025-01-10 15:47:30
World:setCallbacks
  • References/Game Development/LÖVE/love.physics/World

World:setCallbacks Sets functions for the collision callbacks during the world update. Four Lua functions can be given as arguments. The value nil removes a function. When

2025-01-10 15:47:30
Canvas:getDimensions
  • References/Game Development/LÖVE/love.graphics/Canvas

Canvas:getDimensions Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets the width and height of the Canvas

2025-01-10 15:47:30
love.mouse.isGrabbed
  • References/Game Development/LÖVE/love.mouse

love.mouse.isGrabbed Checks if the mouse is grabbed. Function Synopsis

2025-01-10 15:47:30
PrismaticJoint:isLimitEnabled
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:isLimitEnabled Available since LÖVE 0.8.0 This function is not supported in earlier versions. Removed

2025-01-10 15:47:30
RevoluteJoint:getJointSpeed
  • References/Game Development/LÖVE/love.physics/Joint/RevoluteJoint

RevoluteJoint:getJointSpeed Get the current joint angle speed. Function Synopsis

2025-01-10 15:47:30
PrismaticJoint:setUpperLimit
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:setUpperLimit Sets the upper limit. Function Synopsis

2025-01-10 15:47:30
Source:setDirection
  • References/Game Development/LÖVE/love.audio/Source

Source:setDirection Available since LÖVE 0.7.0 This function is not supported in earlier versions. Sets the direction vector of the Source.

2025-01-10 15:47:30
love.textinput
  • References/Game Development/LÖVE/love

love.textinput Available since LÖVE 0.9.0 This function is not supported in earlier versions. Called when text has been entered by the user

2025-01-10 15:47:30