love.graphics.getDefaultFilter
  • References/Game Development/LÖVE/love.graphics

love.graphics.getDefaultFilter Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
ParticleSystem:setParticleLifetime
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setParticleLifetime Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
enet.host:bandwidth limit
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.host:bandwidth limit Sets the bandwidth limits of the host

2025-01-10 15:47:30
enet.peer:ping interval
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping interval Specifies the interval in milliseconds that pings are sent to the other end of the connection (defaults to 500). Function

2025-01-10 15:47:30
Body:applyImpulse
  • References/Game Development/LÖVE/love.physics/Body

Body:applyImpulse Removed in LÖVE 0.8.0 It has been renamed to

2025-01-10 15:47:30
love.window.getFullscreen
  • References/Game Development/LÖVE/love.window

love.window.getFullscreen Available since LÖVE 0.9.0 This function is not supported in earlier versions. Gets whether the window is fullscreen

2025-01-10 15:47:30
Body:getLinearVelocityFromLocalPoint
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearVelocityFromLocalPoint Get the linear velocity of a point on the body. The linear velocity for a point on the body is the velocity of the body center of mass plus the

2025-01-10 15:47:30
Body:applyLinearImpulse
  • References/Game Development/LÖVE/love.physics/Body

Body:applyLinearImpulse Available since LÖVE 0.8.0 This method is not supported in earlier versions. Applies an impulse to a body. This makes

2025-01-10 15:47:30
Joint:setUserData
  • References/Game Development/LÖVE/love.physics/Joint

Joint:setUserData Available since LÖVE 0.9.2 This method is not supported in earlier versions. Associates a Lua value with the Joint. To

2025-01-10 15:47:30
WheelJoint:setMotorEnabled
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:setMotorEnabled Available since LÖVE 0.9.0 This method is not supported in earlier versions. Starts and stops the joint motor.

2025-01-10 15:47:30