WheelJoint:getMaxMotorTorque
  • References/Game Development/LÖVE/love.physics/Joint/WheelJoint

WheelJoint:getMaxMotorTorque Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the maximum motor torque.

2025-01-10 15:47:30
PrismaticJoint:getLimits
  • References/Game Development/LÖVE/love.physics/Joint/PrismaticJoint

PrismaticJoint:getLimits Gets the joint limits. Function Synopsis

2025-01-10 15:47:30
Source:getDistance
  • References/Game Development/LÖVE/love.audio/Source

Source:getDistance Available since LÖVE 0.8.0 This function is not supported in earlier versions. Removed in LÖVE

2025-01-10 15:47:30
ParticleSystem:getOffsetY
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:getOffsetY Removed in LÖVE 0.9.0 It has been moved to

2025-01-10 15:47:30
Body:getAngularDamping
  • References/Game Development/LÖVE/love.physics/Body

Body:getAngularDamping Gets the Angular damping of the Body The angular damping is the rate of decrease of the angular velocity over time: A spinning body with no damping and

2025-01-10 15:47:30
Fixture:getShape
  • References/Game Development/LÖVE/love.physics/Fixture

Fixture:getShape Available since LÖVE 0.8.0 This method is not supported in earlier versions. Returns the shape of the fixture. This shape is

2025-01-10 15:47:30
Text:addf
  • References/Game Development/LÖVE/love.graphics/Text

Text:addf Available since LÖVE 0.10.0 This function is not supported in earlier versions. Adds additional formatted / colored text to the Text

2025-01-10 15:47:30
love.audio.pause
  • References/Game Development/LÖVE/love.audio

love.audio.pause Pauses currently played Sources. Function This

2025-01-10 15:47:30
Shape:getType
  • References/Game Development/LÖVE/love.physics/Shape

Shape:getType Gets a string representing the Shape. This function can be useful for conditional debug drawing. Function Synopsis

2025-01-10 15:47:30
ImageData:encode
  • References/Game Development/LÖVE/love.image/ImageData

ImageData:encode Encodes the ImageData and optionally writes it to the save directory. Function Available since LÖVE 0.10.0

2025-01-10 15:47:30