love.image.newImageData
  • References/Game Development/LÖVE/love.image

love.image.newImageData Creates a new ImageData object. This function

2025-01-10 15:47:30
love.graphics.setShader
  • References/Game Development/LÖVE/love.graphics

love.graphics.setShader Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
enet.peer:ping interval
  • References/Game Development/LÖVE/love/Third-party modules/lua-enet

enet.peer:ping interval Specifies the interval in milliseconds that pings are sent to the other end of the connection (defaults to 500). Function

2025-01-10 15:47:30
SpriteBatch:setq
  • References/Game Development/LÖVE/love.graphics/SpriteBatch

SpriteBatch:setq Available since LÖVE 0.8.0 This method is not supported in earlier versions. Removed in LÖVE 0.9

2025-01-10 15:47:30
love.graphics.getDefaultFilter
  • References/Game Development/LÖVE/love.graphics

love.graphics.getDefaultFilter Available since LÖVE 0.9.0 It has been renamed from

2025-01-10 15:47:30
Object:typeOf
  • References/Game Development/LÖVE/love/Types/Object

Object:typeOf Checks whether an object is of a certain type. If the object has the type with the specified name in its hierarchy, this function will return true. Function

2025-01-10 15:47:30
love.graphics.getCanvas
  • References/Game Development/LÖVE/love.graphics

love.graphics.getCanvas Available since LÖVE 0.8.0 This function is not supported in earlier versions. Gets the current target

2025-01-10 15:47:30
ParticleSystem:setSizeVariation
  • References/Game Development/LÖVE/love.graphics/ParticleSystem

ParticleSystem:setSizeVariation Sets the amount of size variation (0 meaning no variation and 1 meaning full variation between start and end). Function

2025-01-10 15:47:30
Body:getLinearVelocityFromLocalPoint
  • References/Game Development/LÖVE/love.physics/Body

Body:getLinearVelocityFromLocalPoint Get the linear velocity of a point on the body. The linear velocity for a point on the body is the velocity of the body center of mass plus the

2025-01-10 15:47:30
love.audio.getDistanceModel
  • References/Game Development/LÖVE/love.audio

love.audio.getDistanceModel Available since LÖVE 0.8.0 This function is not supported in earlier versions. Returns the distance attenuation

2025-01-10 15:47:30